The Good Digital Identity Futures project sought to provoke richer debate about ‘good’ digital identities, what these would look like in the future and how messy, fragmented, fluid humans might be able to express themselves through them.
In a paper for the CHI Conference on Human Factors in Computing Systems, presented in the alt.chi program, Kim Snooks and Dan Richards reflect on their experience of incorporating an artist residency into their research.
Abstract
We invite the Human-Computer Interaction (HCI) community to become sandwich makers, advocating for the inclusion of artist residencies as part of speculative design methodologies that build and explore fictional worlds through the creation of provocative prototypes or “provotypes”. In this paper we present our experience of including an artist residency as part of our world-building process. We reflect on how the inclusion of a residency in our sandwich model helped contribute alternative ways to immerse, explore narratives, do world-building and use curation as a form of annotation. We conclude with some key insights for why design researchers in the HCI space might wish to use sandwich models in their own research processes, using artist residencies to pursue multiple explorations of emerging technologies, drawing in different voices to provoke debate about the futures we want to create.
How to cite the paper
Kim Snooks and Daniel Richards. 2025. Becoming Sandwich Makers: Exploring Provocative Worlds Through an Artist Residency. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’25). Association for Computing Machinery, New York, NY, USA, Article 623, 1–10. https://doi.org/10.1145/3706599.3716219